Game Reports 2024

Holigost 2024

Derek Bruce’s 25mm competition at Sarisbury on the Solent attracted twelve players, up from eight last year. I took Classical Indians, partly because I’d painted a palanquin with sacred standard and also because I fancied Porus’s army with Kn(X) chariots. This is a particularly clumsy version with no light troops at all. The army featured three Indian commands, one an ally, with elephants, chariots and assorted poorish infantry, and a fourth command as just a chariot-mounted general – as I expected to defend in most games this could give me a deployment advantage over typical three-command armies. I actually defended in all four games.

To start with I faced Nick Coles with a Mithridatic army. Nick placed a road and steep wooded hills; I added a couple of gentle hills. Both flanks were congested but the centre was fairly open. On the left there was a stand-off as four expendable scythed chariots deterred my Kn(X) chariots but were themselves deterred by two elephants. On the right Nick’s light infantry infiltrated through the woods and beat up some of my infantry, but the main action came in the centre where I attacked a pike block, some Inferior, with elephants and a chariot. Two pike elements were trampled but the chariot died, leaving a gap between two elephant-mounted generals and bad PIP rolls meant I couldn’t cover the gap. The ally-general was flanked and killed; his command broke. Then the elephant next to my C-in-C died to a 6-1 dice split, and my general was also enveloped. His next command roll was a one so my army broke for a 0-10 defeat.

The fatal gap in my line

The second game was against Marc Priest’s Early Libyans: mainly Fast Warband with some bows, a few blades and Ordinary Cavalry chariots. Should be easy meat for my elephants and chariots. Actually they weren’t – although many warband were trampled or ridden down, the Libyans still destroyed two elephants and a chariot (one elephant lost to Inferior Psiloi). I had to use Inferior Blades to attack rashly pursuing warband and luckily destroyed them, breaking one big Libyan command. Casualties elsewhere made half the Libyan army gone so I won 10-0.

Two elephants have died – riskily replaced by Blades

The third game was against DBM maestro Jeremy Morgan who had Kushans – lots of cataphracts, light horse and a few light infantry, plus a Scythian ally with more of the same. Despite my own lack of light infantry I placed large areas of jungle (woods) which largely closed off both flanks, leaving the centre open. My main attack was against the Scythians, whose single Fast Knight went out of control and was destroyed by my chariots; then the chariots and Inferior Cavalry bagged some light horse. On the left two Kushan commands attacked my C-in-C; heavy casualties on both sides saw first the Kushan C-in-C’s command and then mine broken, bringing the score back to 5-5. However, the Scythians couldn’t escape and another light horse went down to break their command and the Kushan army for an 8-2 win. The Indian Cv(I) starred in this game, holding up against cataphracts and slaying light horse.

The Scythians are whittled down on the right

Then I met Derek Bruce’s handsome Sassanid army – three commands with loads of Superior Cavalry, some light horse and small numbers of light infantry. And the inevitable levies, Hd(O) like mine. I placed jungle again, which obstructed any move around my right flank; I aimed to defend there while attacking on the right and in the centre. Derek placed an area of rough going in my centre and I placed most or my archers there. Unfortunately the allied command in my centre was unreliable and PIPs elsewhere were poor, so my army was nearly immobile as Derek developed his attack on my right, psiloi and auxilia moving through the jungle and attacking my Inferior Blades and Hordes. Then on the fifth turn my ally joined in and I was able to attack; the archers shot effectively at Superior Cavalry, slaying four elements from shooting and two more in close combat. The two Sassanid elephants, which had been shaping to trample my chariots on the left, eventually got there and duly slaughtered two chariots, but I was able to counter with elephants and cavalry, bagging both Sassanid beasts. Derek’s attack on the right broke my C-in-C’s command, but his C-in-C’s command also went and accumulated losses elsewhere broke his army. Another 8-2 win over another formidable opponent.

Elephants galore on the right

I finished in second place, well behind Gavin Pearson’s all-conquering Medieval French who won the competition with 35 points.

Iceni 2024

Up to the Norfolk Broads with a Marian Roman army, with which I’ve had success in the past – in fact it got Russ’s and my first trophy at Anderida 2000. This was Lucullus’s army with all the legionaries as Superior Blades, the supporting troops being only moderate.

The first game, against John Vaughan and Richard Gill with Former Ch’in Chinese, was the hardest-fought of the weekend. The Chinese infantry, all Inferior, stayed firmly at the back while numerous cataphracts made up the front line, together with a Hsiung-Nu ally with more cataphracts and Superior Light Horse. The main clash was in the left centre, where we were doing well against the Hsiung-Nu with three LH(S) destroyed, when our cavalry general died (a one-in-18 chance). The command held, and we had numerous opportunities to finish off the ally but failed in all of them. Eventually our command there broke. As we were losing on that front, we launched a strong attack on the right but had no luck; double-ranked Bd(S) died against cataphracts and we lost numerous Ps(S) too. The casualties mounted to half our army so we lost 0-10.

Next we played Dean Astillberry who had Later Polish – lots of knights, a Lithuanian ally with light horse, and various infantry including Bw(X) double elements. On the right we caught the Lithuanians and destroyed several light horse elements, but the rest retreated out of our reach. Most of our legiuonaries were on the right and centre and struggled to get at the enemy. The decisive action was on the left, where flank-marching Polish knights and cavalry attacked a legion and its cavalry by our fortified camp – we were glad we’d paid for the fortifications! We lost a couple of elements but then the luck turned and the Polish command broke. The game ended at 6-4 to us.

Sunday was rather a wash-out. Paul Apreda’s Arabo-Aramaeans hid in terrain and quickly settled for a 5-5 draw, then so did Jeremy Morgan’s Post-Mongol Samurai. So we finished on a rather poor 16 points.

Big Battle

An opportunity to play DBM with 500 point 25mm armies on my 8’ x 5’ table – a rare treat. I worked out 15th century Ottoman and Milanese armies; my visitors chose to play as a team against me, and a dieroll decided that I would have the Milanese.

I defended and put down as much difficult going as I could: steep hills, which landed on the Ottoman side of the table, and woods (“orchards”) which were on my right flank. I deployed with a command mainly of knights and light horse on the left, then the C-in-C with a block of Ordinary Pikes and a pair of field guns, the Swiss allied command in the right centre, and a command of Ordinary Knights on the right with lots of handgunners (Superior Psiloi) in the woods.

The Ottomans faced my left flank with Janissaries on a steep hill, cavalry and light horse, then the C-in-C in the centre with more Janissaries, a pair of bombards and cavalry, fearsome Serbian knights facing my right-flank knights and a command of cavalry to back up the Serbs plus a few Auxilia and numerous psiloi facing the woods.

The left was largely a stand-off. My field guns were dragged forward and promptly shot dead two Janissary elements, causing the rest to abandon their hill and take cover in the valley. Otherwise only skirmishing over there. In the centre my two pike commands charged forward – slowly because of delaying cavalry and light horse.

The Ottoman light infantry moved into the woods and attacked my handgunners, with small success and taking losses, while the Serbs thundered forward to get at my Ordinary Knights. A wild melee followed in which I lost one knight but was able to flank and slay two Serbs, leaving the Serbian command one element from breaking. My command was also in trouble; I’d lost three psiloi and two knights so losing one more element would break it. However, I managed to get the required Serbian element and mopped up the demoralised survivors.

Meanwhile the Ottoman bombards had been annoying my pike phalanx, destroying four elements including one Swiss, and I lost another Swiss element when an enemy light horse element backed into it. While this was going on my reorganised knights on the right attacked Ottoman cavalry and eventually slew two elements, breaking that command. With that, the Serbs and a few losses elsewhere I needed only one more element to make half the Ottoman army. Fittingly, my Kn(S) C-in-C struck the final blow against a LH(F) and the Ottomans fled.

An excellent close game.

Climb British Camp 2024

For the second 25mm competition of the year I took a Seleucid army – late version with cataphracts. I decided that Superior Elephants were too expensive but scythed chariots might be fun. The C-in-C, Antiochus III, had the cataphracts, light horse, a few Ax(S) Thureophoroi and some pikemen; a general on foot had the main phalanx including the Pk(S) Argyraspids plus the expendable scythed chariots; a flank guard command had Fast Knights, light horse, a few Thracian Ax(S) and psiloi. A small army with command break points of 7, 4.5, 4.5.

My first opponent was Duncan Thompson with Late Romans, including a large block of warband under the C-in-C. Each army refused its left; my light horse and lancers delayed the main force of legionaries on my left while the cataphracts dealt with enemy light horse and cavalry on the right. The scythed chariots did little damage, despite hitting warband, but caused some disarray in the enemy centre, then the pikes and warband clashed. Several pike elements went down but so did lots of warband, breaking the large Roman command. My light horse then looted the Roman baggage, breaking the army for a 10-0 win.

The Seleucids prepare to attack the Roman line

Gavin Pearson’s new Samnite army, including Gallic and Etruscan allies, made a fine spectacle. I wanted to defend, to limit the terrain, but invaded and Gavin scattered numerous areas of rough going, severely limiting my attacking options. On the left my cataphracts deterred a mass of Samnite Auxilia from leaving the rough going – a stand-off on that flank. On the right my lancers and light horse attacked enemy cavalry, slaying several but also taking losses. Eventually my Fast Knight general pursued too far and was surrounded and despatched; his command broke. In the centre the scythed chariots performed wonders, destroying two warband and eight psiloi elements before crashing. Then the big clash between Gallic warband and pikes ended in the pikes’ favour; the Gallic command broke. However, with the rout of my mainly mounted command I couldn’t protect the phalanx’s flanks and sufficient pikemen were caught isolated by cavalry and auxilia to break my army. 1-9 defeat.

The scythed chariots look for a suitable target

and finally find one

The third opponent was Jimmy Walton with Polybian Romans, for a rematch of Magnesia. The Romans invaded through steep hills, which landed to form an impregnable defensive position. I had few attacking options, pikes and cataphracts not being good at storming steep hills; the only possible weak spot was on the left, where the scythed chariots might make a breakthrough. They did their best, destroying three legionary elements, but then crashed. With no prospect of further fighting, the game ended at 5-5.

The Romans hold their terrain fortress

Finally I faced Ken Warren with Later Carthaginians – the Zama army, with eight Expendables (untrained elephants) and a large block of Gallic warband. The warband held a line of low hills in the centre, with the elephants in front of them. The Carthaginian expendables charged against a line of pikes and my three expendables – to disaster. They destroyed one pike element but the rest all crashed: when Ken rolled six so did I, and when I rolled one so did he. My scythed chariots all survived and tried to exploit by going for the warband, but they were intercepted by psiloi and were eventually destroyed. There was open ground on both flanks and I attacked with my mounted troops, but after some indecisive combat the Carthaginians retreated where it would have been very rash for me to follow, and I didn’t fancy charging with pikes uphill against warband – equally, the warband were reluctant to come down from their hills. Another 5-5 draw.

Gavin’s Samnites convincingly won the competition with a fine win over Jeremy Morgan’s Late Romans, and I finished in mid-table.

The final top table game, with Gavin’s Samnites and Gallic allies pressing Jeremy’s Romans

Attack! 2024

Russ and I fielded the army of Alexios Komnenos for the next doubles competition at Devizes. The C-in-C’s command had cavalry, light horse, auxilia and psiloi, while the other large Byzantine command had Fast Knights and archers (Regular Bw(I)). Then there was a smaller command of cavalry, light horse and auxilia, and a fourth command of 8 mounted Superior Blades – the Varangian Guard. The idea was for the latter to deploy in columns at the back, ready to march to wherever they were most needed. With an aggression rating of zero we expected to be out-deployed in most games.

Our first opponents were Duncan Thompson and John Calvert with an enormous Suevi army. This had two large warband commands (front ranks Superior), an Alemanni command with many archers and some more warband, and a small Sciri allied command of Fast Knights and psiloi. The Sciri faced our right wing and were attacked and beaten by our knights and light horse. This enabled our mounted troops to pick apart the central warband command, which was eventually broken. On the left, however, our C-in-C’s command was attacked by two enemy commands and broken despite heroic resistance. With a bit more time we’d probably have won, but the game ended at 5-5.

The Latinikon Fast Knights face the Sciri

Then we faced Paul Holmes with a Seleucid army – late version, with no elephants but a Hasmonean Jewish ally. We got the Varangians into position to face the pikes in the centre, refused the right flank where the Hasmoneans failed to achieve anything, and went for the enemy mounted command in the right centre. Our Kn(F) and LH(S) defeated light horse and cataphracts, breaking the Seleucid command, then turned on the pikes with flank and rear attacks. The combination of Varangians and light horse broke a pike command and the Seleucid army, for a 10-0 win.

On Sunday morning we played Nick Coles and Jimmy Walton who had Late Imperial Romans, with a formidable Frankish allied command. The terrain was cluttered with many steep hills, most of which gave the Romans an impregnable defensive position. We tried attacking with our knights, but the combat dice were against us and the survivors fell back. The terrain made further fighting difficult – the Frankish warband were faced with a steep hill garrisoned by our auxilia – and the game timed out at 5-5.

The Latinikon face the Roman-held hills

Next came a top-table clash with Later Muslim Indians commanded by Dave Madigan and Chris Smith. A very difficult opponent, as we had no real answer to Superior Elephants and Superior Cavalry, and we had only a couple of patches of rough going to help. Our small command held the left, with the knight command on its right and then the Varangians positioned to face elephants. On the far left we managed to ride down some Bw(I) but were soon threatened by more elephants; on the right large numbers of Bw(I) chased away our light horse who were protecting the Varangians’ flank. Casualties soon mounted, the elephants shrugging off showers of arrows and then trampling over our bowmen. Our knight-and-bow command broke. Our massed cavalry eventually charged and destroyed many Bw(I), but too late as the elephants trampled three Varangian elements to break that command too. Two Indian commands were badly damaged, but our army collapsed for a 0-10 defeat. We ended in mid-table.

Pete Connew’s spectacular Fijian fortified village – behind the Chinese lines

Corinium 2024

The second doubles competition of the year had a Biblical theme – armies from Book 1. All but one of the twelve armies were from the ancient Near East, the exception being Early Vietnamese. Russ King and I took Later Hebrews – King Hezekiah of Judah led two commands of heavy chariots and light infantry, one with a few bows, and a third with just infantry (Auxilia and Psiloi). The array was competed by an Egyptian ally with a large command of Cv(S) chariots, Meshwesh (Superior Warband) and assorted infantry.

We invaded Egypt in the first game, against Libyan Egyptians commanded by Andy Leeser and John Davis. A broad waterway narrowed the battlefield so we decided to send our infantry-only command on a flank march. Luck was with us from the start: a strong wind blew up the table, the Egyptian allied command facing our strong left wing was unreliable and our flank march was declared at the first opportunity. The flank-marchers were able to attack Bw(I), and despite losing four Ax(O) elements against Bd(O) they slew enough bowmen to break the enemy command. In the centre our and the enemy’s Meshwesh fought indecisively. On the right a Libu allied command mainly of Fast Warbands attacked our numerous auxilia and made some progress, but then the fragile warband started dying and our opponents conceded the game. 10-0 win.

The Hebrew and Egyptian armies line up

The second game saw us defending Judah against Nick Coles and Jimmy Walton with Early Carthaginians – only three commands, with Kn(O) chariots like ours, various grades of Spear and Auxilia, Gallic warband and a few light horse. On the left a line of our heavy chariots advanced towards Libyan Inferior Spear. The spearmen charged, and in the first clash ten of the twelve elements were ridden down, breaking that command. In the centre more chariots attacked the enemy warbands and again the combat dice favoured us; six warband elements died while two enemy Kn(O) were shot down by our few bowmen. That command was finished off by the death of its general against our bows. Another 10-0 win, and very lucky!

At top left the Hebrew heavy chariots face the Libyan Inferior Spears

John Vaughan’s Lydian army looked very formidable – Fast Knights and hoplites would be hard for our troops to beat. The terrain wasn’t helpful, with not much rough going for our numerous auxilia, bowmen and psiloi to hide in. However, a large Greek allied command in the enemy centre was unreliable for some time, allowing us to optimise our deployment – our Egyptian ally with his Meshwesh Wb(S) faced the Greeks, ready for their eventual advance. When it came the clash was dramatic – one of our commands was handily defeated by lancers and spearmen, while the Meshwesh broke the Greek ally. After much fighting with mixed fortunes, the game timed out at 5-5.

On Sunday afternoon we faced Gavin Pearson and John Calvert with Akkadians – enormous numbers of Pk(I) and Ax(X) spearmen, plus various light troops. We managed to place some rough hills protecting our right flank, but the centre and left were wide open. On the left our Kn(O) chariots charged into massed Ax(X) and, despite losses, destroyed enough to break the Akkadian C-in-C’s command. In the centre the pikes hit the Meshwesh Wb(S); a few spearmen went down but so did all the Meshwesh, breaking our Egyptian command. Hezekiah’s command, having lost several Kn(O), also lost some Auxilia and was close to breaking, but fortunately we ran out of time at 6-4.

The Akkadian masses rumble forward

Our 31 points gave us second place, behind Dave Madigan and Chris Smith with their well-practised New Kingdom Egyptians.

Sunday afternoon at the excellent Big Battles venue in Cirencester

Westbury Wars 2024

Thirteen players, two of them playing as a team, competed in the 25mm DBM competition in my house. With plenty of armies to choose from, I eventually decided on Camillan Romans so as to use the anti-elephant carts and flaming pigs I painted last year. Two Roman commands with Blades, Spears and Psiloi, and an internal ally with more of the same. Two of the commands had substantial numbers of Auxilia, most of them Ordinary; the C-in-C and the ally had two carts and a flaming pig each. Only two cavalry elements apart from the generals.

The first game was against Paul Apreda and Jimmy Walton with Ptolemaic – lots of pikes with some Fast Knight lancers, light horse and a lot of Superior Auxilia. The main clashes were on the flanks, where the Auxilia on both sides fought in rough going. My allied command, the smallest, was overwhelmed on the left, but on the right my legionaries managed to defeat pikes and lancers – the Cin-C starred by surviving three combats while his recoil was blocked. Ended at 7-3 to me as the enemy C-in-C’s command was broken.

Then I played Derek Bruce’s beautifully painted Sassanid Persians.

A stand-off on the left, where numerous cavalry and light horse were deterred by a solid line of heavy infantry and war-wagons. On the right my allied command defeated a small Sassanid one (two light horse trying to get round my flank through rough going were trapped and recoiled off the table edge), but was then broken by overwhelming numbers of cavalry. Finished 5-5.

The standoff on the Roman left

Sunday morning brought Gavin Pearson’s Palmyrans. I refused the left and aimed Auxilia at a tempting-looking area of rough going opposite the right centre which contained numerous bowmen.

In the centre a solid line of legionaries was faced by all the cataphracts in the Palmyran army, which eventually charged. Unfortunately the combat dice went all one way and the Roman line rapidly crumbled. Meanwhile the Auxilia and some Blades dismally failed against the bows and my army collapsed for a 0-10 defeat.

Early in the game – the Palmyrans moved all their cataphracts to the centre for a great charge

The final game against Duncan Thompson’s Nubian massed archers was exciting. A river flowed along my left flank, where a large Nubian command of Fast Warbands deployed on both sides of the river against my allied command. The Nubian Bw(O) faced two solid lines of Blades, Spears and war-wagons. The archers shot effectively, killing half a dozen infantry elements, and when my troops closed with them were only recoiled. Meanwhile the warband command rushed forward and did some damage to my allied command, destroying two Sp(S) Triarii and a war-wagon (the latter was actually 6-1d by a Psiloi when 2-1 up). Other warband charged impetuously across the river and forced back Auxilia lining the bank. But the warband suffered losses too, and meanwhile the Nubian archers on the right finally tumbled against my infantry and a large Nubian command broke. Then my allied command managed to kill enough to break the warband command too so the game finished in a 10-0 win.

22 points made for mid-table respectability. Congratulations to Andy Leeser and Gavin Pearson, who finished first and second.

Venta Silurum 2024

This doubles competition was themed – armies and enemies of Republican Rome. Perhaps predictably, six of the sixteen armies were Seleucid. The organiser, Paul Apreda, offered “special prizes” for any team using an army from the Early Roman list; Russ and I rose to the bait by using a Latin army from that list. It had three legions, each with Blades, Superior and Ordinary Spears, psiloi and cavalry, plus a small Auruncian allied command with Fast Warbands and a Cavalry general. No sub-generals allowed, so three ally-generals.

We started by invading Dave Glew’s Seleucid empire. Dave had three commands; the usual pikes, supported by some Galatian warbands, light horse, a few auxilia and Fast Knight lancers. He placed some patches of rough going, one of which on our left flank made a useful base for the Aurunci, and we added orchards where our numerous psiloi could lurk in ambush. On the right flank the Seleucids were deterred by one of these ambushes and by leves (Ps(I)) threatening their three elephants; on this wing the pike phalanx took a long time to reach our line. On the left the Aurunci secured the rough going, eventually trapped and killed the Ax(S) there, threatened to outflank a line of Kn(F) and then raced for the enemy baggage. One of our Latin generals was initially unreliable but joined up in time to allow a general advance in the centre, where we defeated pikes and warband to leave a Seleucid command close to breaking. The Kn(F) facing our left turned to attack the Aurunci, now in the open, but while they destroyed four elements of Wb(F) one Kn(F) died and that was enough for the command. Other Aurunci had sacked the Seleucid camp and the Seleucid army broke. 10-0 win.

The Seleucid phalanx bears down on the Latin line. At top left the Aurunci are racing towards the Seleucid camp

Next we faced John Vaughan with Galatians. Three commands with Superior Warbands and lots of cavalry, plus a Seleucid ally with pikes and Fast Knights. The only important terrain was an area of rough going in our right centre, which we filled with psiloi, and another on our extreme right where we deployed the Aurunci. All our commands were reliable.

The Galatians sent a force of Inferior Cavalry to get round our right flank, but these were intercepted by the Aurunci. Despite losing two Wb(F), with 1-6 dice on the first combat of the game, the Aurunci wiped out the cavalry and then held their own against a few Wb(S) and even Seleucid Kn(F). In the centre a mass of warband crashed into our legions and was soundly defeated; one Galatian command broke having lost eight Wb(S). But on the right the pikes and a few warband broke through our legion, slaying six of the eight elements needed to break our command. Then the Seleucid general, having destroyed one of our cavalry elements, pursued and was attacked by a Latin general while flanked by psiloi; he died and his command failed its “panic roll”. The Galatian army broke for another 10-0 win.

Galatian warband about to charge

The third game was against Pete Connew and Richard Newland with Carthaginians – the Zama army, featuring eight Expendables (semi-trained elephants). Both sides set up conservatively, refusing a flank, and the action started with a massed elephant charge which we countered with some of our many psiloi. The elephants trampled some of the psiloi; several were destroyed but one broke through and slew two legionary elements. When all were gone our C-in-C’s command, although not badly damaged, was in disarray. However, the rest of the Carthaginian army had barely advanced and we were able to reorganise. Both sides then surveyed the situation and it was evident that whichever advanced beyond its protective terrain was likely to lose. Pete offered a 5-5 draw and we accepted. We then continued the game for fun and attacked, proving our belief in the unwisdom of that course: we had to leave an open flank and our C-in-C’s command was chewed up.

On Sunday afternoon we played the canny Andy Leeser who had another Seleucid army, late version with Inferior Elephants and Roman-style legionaries, plus a Parthian ally of light horse, assorted poor-quality infantry and three cataphracts. There was a large orchard opposite our right wing and an area of rough going in our centre which was promptly occupied by the Aurunci. Two legions were deployed to the right of this and the third formed up to the left, angled back to the baseline to make a refused flank. This turned out to be wise, for the Seleucid pikes and Galatian warband were on that flank while the Parthians skirmished on the right. We attacked on the right while using cavalry to delay the enemy massed infantry advance. We were helped by Andy’s frequently low PIPs, which resulted in the Parthians being unable to get away; a couple of light horse and two cataphracts including the general were caught and killed; the Parthian command broke. Then the pikes and warband finally hit our left-wing command and the dice luck turned as our legionaries fell in heaps; our command broke. A cavalry melee in the centre, involving our cavalry and enemy Fast Knights and light horse, caused losses on both sides but no decisive result. When time ran out each side had lost one command for an exciting 5-5 draw.

Our 30 points were enough to win the competition – our second successive Doubles win.

Hundred Years War

The 22nd in my series of themed DBM competitions, entitled “Hundred Years War”, featured Western European armies dated 1337 to 1396. British Isles armies dominated: the top three places were occupied by Scots, English and Irish armies.

Paul Apreda’s Condotta army defends its iconic architecture

It was an excellent weekend with a gorgeous display of knightly heraldry and some exciting games, notably the final top-table clash between Kevin Everard’s massed Scots pikemen and Pete Connew’s Low Countries army (Pete had opted to be the Count of Holland with all feudal troops rather than rely on the Flemish burghers), Pete Howland as Charles the Bad of Navarre in a very close win over David Glew as Pedro the Cruel, and Jeremy Morgan’s Irish absorbing Martin Golay’s Germans among the bogs and forests.

Heavy concentration by Nick Coles and Derek Bruce

Charles the Bad (right) defies Charles the Wise of France

The full results are at Themed Competitions Archives – JGL War Games Next year’s theme will be “Solomon in all his Glory”, with armies dated between 1000 and 850 BC.

Prizewinners – Kevin Everard, Duncan Thompson, John Vaughan. The pictures are original artwork by Terri Julians.

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